Campaign of Evil

Session 37
A new god is born

Landrew POV

… (continued from Session 36)

Picking up from our battle with the boar, my companions and I opt for a quick break.  I’m not sure why, but some of them felt compelled to harvest meat from the beast.  With the exception of Raj’s vessel and Drax’s toadie – I’m the only who eats.  Works for me though, I do love pork belly tacos.  Trax also manages to freeze a hunk for later.  One we go to find our way out – well, i’m looking for a way out.  The others are convinced that the black armored figure we battled was not the Lady Wild.  Given my lack of ability to control my surroundings, I’m beginning to believe them.

We make our way back around and ultimately come upon a clearing.  Within, we find humans with extremely baggy pants.  There seem to be several families present.  Gui and I adopt a clever rouse to approach them for a better look without sending them into an immediately fight or flight mode.  I galloping out with an invisible horse, gui tucks in behind clopping coconuts – boom delighted children come a running.  They indicate that they are servants of Eremnon, I try to convince them first that I am Eremnon, and next that Eremnon is dead.  With a look from Billy, he communicates that this needs to be a moment of deceit – understood. 

Drax approaches the group and draws everyone to the campfire with promises of magic tricks.  “Gather around kiddos, we’re all going to put out this fire with the power of our minds…good, closer…closer…close your eyes…” And then a flame strike  strikes the entire group.  They are not pleased at all.  Turning towards Drax, he launches into an extremely convincing argument on how it’s their fault the trick went bad.  I can’t believe these rubes are buying this crap.  He convinces them to try again, only next some kind of cold strike seems to hit.  They won’t be fooled a third time, game on.

I’m caught a bit flat footed, still floored by Drax’s ballsy maneuver.  I find myself a bit mesmerized but am able to Still My Mind and shrug it off.   By the time i get into the fight, it’s largely over.  Drax went into some kind of rage – heads started flying everywhere.  I did notice, however, a woman come out of the cottage on top of a hill.  Unless Eremnon had a sister, I’ll bet this is our prey.  I sprint forward quickly to close some distance and a silence spell on her.  That should keep her from at least throwing too many spells at us while we are dealing with the mop up on these hooved humans. 

Eremnon runs back into her cottage and gets beyond the range of the silence spell.  At that moment, I notice that a large rock creature has come out of the ground right in front of me.  Glancing to my right I can see that Drax is running the wrong way.  Suddenly I am very aware of the fact that i’m standing by myself in an open field next to a giant rock monster, time to make some space…

I retreat back to the wagons and pull out my Lewd Bow.  The rest of the group begins dealing damage from range while Drax get’s his shit together and rejoins the fray.  It doesn’t take much; we are able to put the thing down in a few moments.  Turning our attention to the Lady, we climb the hill and surround the cabin she has entered.  After some investigation, we find it empty with a trap door leading to…?

She won’t get away that easy.  Throwing the trap door wide, one by one we slide down the ladder and find ourselves in a narrow tunnel.  We make our way down, single file, until we are blocked by some kind of thicket.  That thicket messes up Drax pretty badly – we take a moments rest to down a few healing potions before moving on. 

At this point, we catch up with the Lady.  She holed her self up behind more of her minions.  The rest of my companions, being in front of me, engage them in battle.  I’m not keen on being tied up in hand-to-hand battle while a god slings bad news our direction.  Seems like a perfect time to try out a new maneuver I have been practicing.  Drawing my Ki about me, i channel this energy into a shadow right before me into which I silently take a single step thru the shadow.  On the other side of the shadow, I find myself 60 feet away, directly behind Eremnon – and she is none the wiser.

I unleash The Rope.  Between the surprise of a rope being suddenly found around ones neck and the advantage of stepping out of a shadow from behind, this troublesome god finds herself in real trouble.    Unable to aid her minions as the battle my friends, the tables have now turned.  As her consciousness slowly starts to fade, twice her struggles almost find her free.  Only thru the divine inspiration Vecna has granted me in my role as his assassin am I able to maintain the chokehold.  Even still, she does manage to flip some kind of web over my head.  I feel an odd sensation at first, but then feel right at home with the web.  No big deal at all.  In fact, I can’t imagine not having this web – the entire concept of such a thing is completely terrifying.

Eremnon finally loses consciousness finds herself face down on the ground.  Raj, seeing an opening, looses a Coup de Gras from her Pain Bow.  As the light extinguishes from Eremnon’s eyes, I see a new light begin to glow behind the eyes of Raj’s meat suit.

 

(to be continued)

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Session 36

Landrew POV

We started the day recuperating from wounds received in the Battle of the Bombles.  Since we were pretty much on top of the mountain already, a quick reconnoiter seems to be in order.  Reaching the summit we are able to see the Bog behind us, a vast forested area off to the West.  To the North and East are endless mountains.  A dark smoky column rises in the distance – could that be the domain of The Smith?  Enough speculation, the time has come for us to return to our duties.

The journey back to the bog is uneventful.  I arranged for Drax’s minion – that douche that just sat around during our last battle – to enjoy the full compliments of the bog as we trudge back.  By the time we arrive back in Little Wallop, he is pale, sickly, and covered in leaches.  His eyes seem to be asking me for help, but mine reply back with only menace. 

A messenger arrives in the village, the horse soon dies from exhaustion (good, more tacos).  He brings word that Belo has been reincarnated in the capital city to the South.  It seems the time for a final confrontation is upon us.  I command my loyal worshipers to make ready for a march.  Everyone who can be spared from castle construction is to gear up and make ready for war.  While preparations are under way, we will take care of some unfinished business with the Lady Wild. 

It’s a real drag not having a proper pancake dinner before hitting the road – I decree that a new chef must be found.  A pancake contest is initiated, the winner to receive my blessings, whomever finishes last – my scorn.  A winner is located, still a sorry excuse for a pancake, but we must make do out here in the wilderness.  Billy makes a nice lunch from the loser.

Off we go to Hautvelt, just a short blink away.  We decide to just jump right in and forget any silly plans.  I leave a few parting words with my people, which they dutifully records for all time.  “Thou shalt have the highest quality pancakes” and “The way of Landrew is one of immediacy.  It is best to dash in headlong”.  Arriving in the town, we find it completely deserted.  I spark up the first again in the Smith’s Temple and toss in a note, letting him know our intentions.

Into the forest we head, soon coming across a path which leads to the left and to the right.  I examine the area closely and have found, without a shadow of doubt, that we must go right.  My comrades in evil, fools that they are, believe that we need to go left.  Are they blind?  Is it not obvious?  I easily convince them of the wisdom of my ways, we proceed down that path to the right.  After a brief time, we come across a log traversing a stream.  It is guarded by none other than the Lady Wild.  She looks shorter and more masculine then I would have expected.  I didn’t expect her to wear black plate male either, seems like leather would be more fitting a forest god – no matter.  We engage in combat and are able to dispatch her easily.  As I separate her head from body, I feel the new powers of the forest infusing my being.  Easy Peasy.  Not finding her horde of loot, we continue down this path.  It isn’t long before I am required to put my new powers of forestry to use.  We come upon an impenetrable wall of briars.  I will them to remove themselves from our path, and am not at all surprised to see a path open before us.  Damn, it’s great to be a god.

Continuing down the path, we come across, what I assume is The Lady Wild’s old familiar.  A large boar with a neck that is four feet thick.  That battle is quick, and relatively easy.  So easy that I am suspicious – better safe than sorry, we sever the beasts head and mount it on a spike.  I rip the tongue from hit head and feast on its bloody flesh, as does Billy.

<To be continued>

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Session 35

Landrew POV

After securing the next generation with the children we stole in Hautvalt, we are left at a juncture.  Clearly, the Lady Wild has revealed herself to be Eremnon.  We have become quite familiar with Eremnon over our adventures together.  The goddess of the 'not yet farmland' has crossed and insulted those we have have come to know as our allies in the pantheon; playing the civilized against the primal.  We have resolved to address her manipulative perversions of the natural order, however it has been agreed that this must be done while we are in a peak state of readiness.  

Raj, Drax and I have discussed amongst ourselves the best course action, and stand ready to meet Eremnon with the assistance of our comrades.  Sadly, Ragnar has gone on one of his frequent vision quests and left us without his Spirit.  My comrades and I spend a great while dithering over our various options.  Clearly our desires lack the vision on what should come next.  Hopefully Ragnar shall return with those answers.

We ultimately decide that additional assets will be needed to take on Ermnon.  Several options are discussed, but we find ourselves slaves to the drudgery of long distance travel.  It is decided that we should attempt to explore the shortcut available to us through the Bog.  I bring us back to the bog for a quick reprovisioning stop.  Unfortunately, we are forced to settle for bad tea from the old man and mediocre coffee from our zombie barista.  We really need to level that barista up and get a new baker for the pancake shop.  It's a simple matter at this point to shuttle personnel back and forth from Hautvelt to Little Walop.  During this time period we are able to drain the town dry of every last coin, cup, wine b
arrel, tool, and piece of straw, all in the name of Landrew of course.  Further, we are able to construct 40 additional healing potions with the Pariapt.

We set off back thru the bog in the direction we last encountered the wolves in the forest.  As the bog has grown, this has become quite a slog.  I leave a note for my underlings to build boats.  At least 3 – built for traversing the bog.  The poles were to be intricately carved - we'll see how well they have studied their craft.

Eventually we make it thru the bog and into a place that feels more alien to me.  This feels like a good place to break camp with my fellow mortals:  Daryl and the other Daryl?  We prepare a fantastic feast with a pheasant that Raj has shot out of the sky with such precision, that it
practically lands directly in my pot ready to cook.  A few cranberries, logon berries, and other herbs i am able to summon from the lands aids in making a fantastic stew…. It also aids in causing a distraction for a bit of trickery i was able to accomplish – more on that later, diary.  

Onward we press toward the mountains.  It becomes clear that we are not only followed, but pushed into the mountains by dire wolves.  We try to circumvent, but find ourselves trapped.  We decide to travel up the mountain, but eventually find ourselves find facing a beast, one described to me in my youth at the temple as a bumble?  My whatever the case, we lay it on easy, but ultimately find the pathetic snow beast joined by a sizable dire wolf pack.  I am able to easily dispatch not only this beast beast, but a great many of these filthy animals.  Unfortunately, their numbers prove a bit much and i and gravely wounded.

 


I am awakened some time later, feeling both less and more than myself.  The remaining wolves have been destroyed, the others have been tending to my wounds.  I encourage my comrades that we rest and recover before breaking camp.  I guess Raj will be needing me to watch her bow until she can find a new host.  I'll grab hers and find where I dropped mine as well.

Note to self, the douche that was supposed to be serving Drax but instead just stood around needs to be disciplined.

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Session 32

Landrew POV

After sleeping threw the rest of the day, my comrades and I get moving and start heading back towards town.  As dawn approaches, we are on the outskirts of the city.  From this place, we hatch a plan.  We creep in on a farm and approach quietly.  Billy, I mean Guillaume – I think I'll call him Guilly - waits by the door as Raj enters and possess the body of one of those sleeping inside.  She then invites Guilly inside, neat trick.  Guilly makes a meal of an old woman there while the mother and her children continue to sleep.  I use this staff that i found to possess the woman and quietly walk over to the children.  I gently wake them and bid them be silent and listen.  A group of filthy dwarves has slain all the neighbors and will surely be coming for them next.  They must run into town as quickly as possible and get help while the adults stay behind to rally/warn other other nearby farms.  Off the children go towards town, brave little monsters they are going out at night alone.  Should they survive, I'll find a way to ensure they learn to show more fear to what lurks beyond the light.

Side note:  That staff seemed to be pushing on my consciousness, trying to take over.  It failed, obviously, but I shall have to show it respect.

For affect, I use my possessed mother to attack Ragnar.  He caves in the side of her skull with his hammer and leaves it behind for evidence.  Short work is then also made of the next home over.  A note is written, but I care little for letters and pay little attention.  We decide that we should head back to The Bog and let our little scheme play out while we rest.

Upon returning to The Bog, one of my minions informs us that the area has grown tremendously.  Another of my minions set out to explore and has not returned.  We set off in the direction he went and pick up his tracks.  As we progress further out, I feel my connection slipping away until it is finally gone.  This is another of those plane crossings we have experienced in a few other areas.  Unfortunately, this plane is home to some very very large wolves.  I didn't fair well with them and find myself waking to Guilly pouring a healing potion down my throat.

We will need to explore this new realm at some point in the future.

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Session 31

Landrew POV

 

Two of my comrades have fallen.  I didn’t know any rituals to raise the dead, so i made one up – that didn’t work either.  The others stood again after falling, but this time it’s different.  No more free passes I guess.  I spend some time carving out sharks out of the coconuts to guard them on their way into the afterlife while Drax fishes Billy out of the reef.  While taking care of Raj’s belongings, at whips image presents it self and states that the bow is hers, always hers.  Raj lives! – sorta?  Vecna, (praise him) works in mysterious ways.

 

I gather finish gathering together her and Billy’s belongings so that we can bring them with and then meditate for a while while Ragnar fiddles with his amulet.  After this brief rest, we decide to contact Mr. Polecat for a ‘safe’ ride outta this dump.  He is quite upset about something and agrees to drop us where we need to go if we can do him a quick favor.  Bringing us through some kind of portal, we find ourselves standing on a cobblestone sidewalk somewhere.  Mr. Polecat is present along with a pale figure who introduced himself as Guillaume.   Drax mentions something about Billy and papers but I don’t pay much attention to documents and such.

 

Mr. Polecat advised that he really needs us to retrieve an ordinary object from a this place across a fiery chasm… it is likely trapped.  Ok, no problem, we got this.  Walk in, fuck shit up, walk out – same as always.  As we enter the structure built into the side of a mountain, we walk up a stairwell to and find a dinner party of kind going on.  We introduce ourselves to the host and mingle with the guests for a little bit.  Louise seems to be disappointed that Polecat sent us instead of coming himself and proceeds to mock him.  She advises that we leave, for our own safety…great host.  

 

Louise gives us a parting gift for Mr. Polecat, a small box.  That gave me an idea:  when I first picked up Raj’s painbow up i felt it try to take control of me for a moment.  I decide to gift her Raj’s bow, which Ghost Raj said I should not do under any circumstances.  We then leave the room but dally near the exit to see what happens.  The gamble pays off, Louis’ body walks out and gives me a little wink.  Some of us head back out to get council from Mr. Polecat, he scolds us for bringing him the wrong box, which turned out to be another insult, so we head back in.

 

The group decides that the thing we are looking for must be on the bottom floor somewhere.  The first room we enter is filled with goopy looking man sized figures in terrible agony.  A door gives way to a small hallway with a clearly boobytrapped room.  The room has a small acorn on a pillow.  It feels like this is what we are looking for, but we don’t have an immediate ideas for getting around the traps.  

 

We explore two more rooms.  One of them has some paintings designed to humiliat Mr. Polecat and a closet full of various items which appear magical in nature.  Everyone helps themselves to a few things – except for Ragnar who helps himself to a lot of things.  I hope this stuff isn’t a a trick or he’s in real trouble.

 

The last room has some tormented souls on fire and a large statue – it looks thoroughly like something we shouldn’t mess with – so back to the acorn.  I try tossing a figure into the room.  The door slams shut and a gas is heard emanating as we expected.  Guillaume and Ragnar take turns futzing the the room and trap, but ultimate come out with the acorn.  Deciding to quit while we are ahead we return to Mr. Polecat who thanks us sends us on to our destination (after he kicks his sister, the body Raj was borrowing, into the fiery abyss).  Really feels like we dodged a bullet on that one.  I have a feeling that Raj saved our bacon by keeping Louis out of our business while we looted her place.

 

As we arrive back at Hauteveldt, this Guillaume character pretty much bursts into flame as soon as he is in daylight.  A few of my companions fool about trying steal remedies from each other, but i casually cast a darkness spell on him to his relief.  We spend a few minutes interrogating him and find out that he is/was Billy.  His trip to that Vampire castle left a bit of a mark on him, literally.  That is what allowed him to survive into his present form.  Well, mystery solved – we decide to camp here until nightfall and then head into the city.

 

Mental note:  am I the only one left alive here?  Must speak with Miska about that the next time we are back at the temple.

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Pre-Session 31
Eaten by Sharks

The party had discussions in The Bog and decided that while they thought the attack in Neuholm had probably been successful they wanted to be sure by arriving in Hauteveldt showing signs of their injuries and saying they had been attacked by the dwarfs.

It was agreed that it was necessary to get to Hauteveldt before the dwarfs to be convincing.  Overland travel was clearly impossible.  Hieronymous Polecat was considered as a possibility but the final decision was for Billy to take up the Amulet of the Planes and transport the party to the campsite in which a number of innocent merchants had been murdered, one day's travel from Neuholm.  In order to be as convincing as possible the party decided to do minimal healing on themselves to be able to display legitimate wounds.  In hindsight this may have been an error.

Billy made the attempt and the party found itself in a tropical sea two hundred yards from a tiny desert island, with a reef one hundred yards away.  And there were sharks.

Drax sank into the depths as he was wearing armor.  Landrew utilized her monkish movement skills and made it through the reef and to the safety of the island.  Billy was heading for the reef but Rajelai was slower and was attacked by sharks.  Billy heroically tried repeated attempts to save Rajelai, and Drax produced a cone of ice upon which Raj could get out of the water.

Billy and Raj were eaten by sharks.

While this was happening Landrew collected coconuts, and Drax attempted to help but mostly sank.  The remains of the bodies were retrieved by the remaining pair, and then thoroughly looted.  Billy's effects included some fake (or are they?) papers in the name of Guillaume de Jeune.  From Rajelai's Painbow rose an insubstantial figure, with a terrifying visage torn apart by wild beasts.  In a chilling whisper it said, "All die!  They must all die.  Die in agony, in pain!"

How will they escape from the island?  Will they continue with the plan?  Is Billy gone forever?  Who is this Guillaume de Jeune?  What's going on with the Painbow?

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Session 30
DM View

The party was given a mission to cause racial conflict between humans and dwarfs by having each side blame the other for an attack during a trade negotiation between Neuholm and Hauteveldt in The Endan.  The human trade delegation was slaughtered and their carriages stolen, and the party attempted to impersonate the delegation.  Access was granted, and rooms provided, but the party indiscriminately murdered every dwarf they could find as soon as possible.  The party was eventually driven off and transported back to The Bog.  The party healed up, and left The Bog for coffee and crumpets. 

Question for the party, was the mission successful?

Experience Points 3,500 per player

The five weeks of traveling have resulted in the continuation of the processes of building the castle and village, the training of minions, and the expansion of The Bog, the perimeter of which is now unknown. 

The next portion of the mission is to start religious conflict within The Endan, and then frame the Church of Belo for starting the whole thing.  Religion in The Endan is pluralistic in that shrines and temples for a range of gods and spirits appear in all villages and cities, and residents often worship multiple gods.  The Church of Belo appears in all cities.  Local gods and spirits come from the basics of rural life, The Hearth/Forge (fire), The Green Lady (agriculture), Lady Wild (the border of forest and field, mistress of the Wild Hunt), The Bear, The Boar, and diverse minor spirits based on local geographical features.

Question for the party?  What's the plan?

There is a final component, a mysterious group of individuals called The Makers who have apparently been in the area longer than humans or dwarfs.  They live individually, and very privately, in ancient stone buildings.  They are reputed to be powerful users of magic, supposedly saving local inhabitants from time to time according to their will.  They are legendary for their odd capriciousness.

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Session 29

Landrew POV

awe shit… It looks like we are trapped in the mountain.  A party of dwarves comes out from down a dark hall, they are easily dispatched.  Raj's painbow sings the song of it's people.  Next a some small machine like things skitter down the hall and start drilling into Drax's armor.  At the same time a basilisk is released, we struggle with it for a bit but ultimately I was able to run it through with my spear.  Drax finishes off last the mechanical bug things.  We move on to the next room and are soon met by another, larger party of dwarves along with a cannon.  We are able to slowly whittle down their forces but take some damage in the processes.  Drax is heavily wounded.  We decide to tend to his wounds and head back to the bog.  Only someone drops a fireball us just as we are heading out.  Most of the party goes down.  Ragnar is able to keep on his feat and use his planes amulet to get us back to the bog for rest and pancakes.  Young Billy is treated to some very nice crepes.  Hopefully that will help with his aim, he spent a lot of time whiffing in battle.

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Session 28
The Road to Neuholm

Landrew POV

Waking up in the midst the of the wool trading caravan, I figured I'd have nice breakfast and someone to drive us to Neuholm.  Now we have two hostages, blood on my boots and my eggs are burnt.  Perfect.   Well, first things first secure the hostages:  that cretin, Abraham, and the fat fucker I had to poison when he mouthed off.  It'll take until tonight before Abe wakes up after I spiked his pipe so we'll just need to keep an eye fatty.  We decide it's best to hit the road and make some progress toward our destination but after a few hours it's clear that the poison is acting more quickly than anticipated on our captive.  We hold up the caravan to do some foraging for the antidote but the bastard checks out early.  One hostage left.  

We continue down the road and run into another caravan heading back.  We chat for bit and gather some intel.  A plan is formulated to use these guys in planting the story of our caravan being attacked by the dwarves.  At this point we realize that this isn't the caravan we were looking for.  We decide to send the wagons and Abe back at the bog and book it toward Neuholm on horseback.  My boys will keep an eye on Abe in case we need to use him later.  Blinking back, some of the party has gone ahead to catch up with the caravan.  Drax and I try as best we can to catch up but by the time we run into them, they've already caught up with and dispatched the trade caravan.  Ragnar is wearing a severed head on a crown, that boy aint right.  We clean up the wagon with some of the wool we left at the bog, stash the remains of bodies and dead horses at the bog, use stolen papers to assume their identities, and head on to the mountain.

Arriving at the gates, I present papers claiming we are trade representative.  The dragonborne stays in his carriage and feigns sleep.  The rest of uf are escorted to rooms where we are to wait until morning.  It's around then that I guess Drax got bored and started wandering about.  Predictably, they decide that just because he's a 7' tall dragonborne with glowing red eyes, he should be persecuted.  I was looking forward to a nice meal but instead these good-thumpers got us doing work again.  We come a running when the alarm bells start going off.  By the time we get there Drax has dispatched several.  I step on the wind to inject myself into the battle.  One dwarven soldier's armor is able to barely turn the blade of my spear but I'm able too spin it back around for another attack which rips out his throat.  Bringing the spear down I plant the spear in the ground, use a bit of acrobatics to pivot using my makeshift pole and issue a kick to the other soldier.  His neck is broken clean on the spot.  I stash our stolen identity papers in clenched fist making it look like he was able to grab them just before his death then leave to find the others.  Raj has just butchered about 30 women and children that were hiding in a dark passage – that outta get up the ire dwarves and start some trouble between them and the humans.  

Now time to make our get-a-way.

Awe shit…..Why are the walls coming down….

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Session 27
Begin Act 2

Dungeon Master

The party was given a timetable of five weeks until the arrival of the trade delegation, with it taking four weeks riding to get there.  After considering the use of the Amulet of the Planes (not possible), a fruitless negotiation with Hieronymous Polecat, the party set off on horseback.  Taking a detour to the goblin-held wreck of a town that is Woodford took an extra three days.  The trip was uneventful until the last stretch between Hauteveldt and Neuholm.  Three days late meant the party had to hurry after the trade delegation.  Coming across the first set of wagons on the road the party subtly killed or captured the entire group.  It is morning, three days before the scheduled arrival of the trade delegation.

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