Campaign of Evil

Session 30
DM View

The party was given a mission to cause racial conflict between humans and dwarfs by having each side blame the other for an attack during a trade negotiation between Neuholm and Hauteveldt in The Endan.  The human trade delegation was slaughtered and their carriages stolen, and the party attempted to impersonate the delegation.  Access was granted, and rooms provided, but the party indiscriminately murdered every dwarf they could find as soon as possible.  The party was eventually driven off and transported back to The Bog.  The party healed up, and left The Bog for coffee and crumpets. 

Question for the party, was the mission successful?

Experience Points 3,500 per player

The five weeks of traveling have resulted in the continuation of the processes of building the castle and village, the training of minions, and the expansion of The Bog, the perimeter of which is now unknown. 

The next portion of the mission is to start religious conflict within The Endan, and then frame the Church of Belo for starting the whole thing.  Religion in The Endan is pluralistic in that shrines and temples for a range of gods and spirits appear in all villages and cities, and residents often worship multiple gods.  The Church of Belo appears in all cities.  Local gods and spirits come from the basics of rural life, The Hearth/Forge (fire), The Green Lady (agriculture), Lady Wild (the border of forest and field, mistress of the Wild Hunt), The Bear, The Boar, and diverse minor spirits based on local geographical features.

Question for the party?  What's the plan?

There is a final component, a mysterious group of individuals called The Makers who have apparently been in the area longer than humans or dwarfs.  They live individually, and very privately, in ancient stone buildings.  They are reputed to be powerful users of magic, supposedly saving local inhabitants from time to time according to their will.  They are legendary for their odd capriciousness.

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Session 29

Landrew POV

awe shit… It looks like we are trapped in the mountain.  A party of dwarves comes out from down a dark hall, they are easily dispatched.  Raj's painbow sings the song of it's people.  Next a some small machine like things skitter down the hall and start drilling into Drax's armor.  At the same time a basilisk is released, we struggle with it for a bit but ultimately I was able to run it through with my spear.  Drax finishes off last the mechanical bug things.  We move on to the next room and are soon met by another, larger party of dwarves along with a cannon.  We are able to slowly whittle down their forces but take some damage in the processes.  Drax is heavily wounded.  We decide to tend to his wounds and head back to the bog.  Only someone drops a fireball us just as we are heading out.  Most of the party goes down.  Ragnar is able to keep on his feat and use his planes amulet to get us back to the bog for rest and pancakes.  Young Billy is treated to some very nice crepes.  Hopefully that will help with his aim, he spent a lot of time whiffing in battle.

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Session 28
The Road to Neuholm

Landrew POV

Waking up in the midst the of the wool trading caravan, I figured I'd have nice breakfast and someone to drive us to Neuholm.  Now we have two hostages, blood on my boots and my eggs are burnt.  Perfect.   Well, first things first secure the hostages:  that cretin, Abraham, and the fat fucker I had to poison when he mouthed off.  It'll take until tonight before Abe wakes up after I spiked his pipe so we'll just need to keep an eye fatty.  We decide it's best to hit the road and make some progress toward our destination but after a few hours it's clear that the poison is acting more quickly than anticipated on our captive.  We hold up the caravan to do some foraging for the antidote but the bastard checks out early.  One hostage left.  

We continue down the road and run into another caravan heading back.  We chat for bit and gather some intel.  A plan is formulated to use these guys in planting the story of our caravan being attacked by the dwarves.  At this point we realize that this isn't the caravan we were looking for.  We decide to send the wagons and Abe back at the bog and book it toward Neuholm on horseback.  My boys will keep an eye on Abe in case we need to use him later.  Blinking back, some of the party has gone ahead to catch up with the caravan.  Drax and I try as best we can to catch up but by the time we run into them, they've already caught up with and dispatched the trade caravan.  Ragnar is wearing a severed head on a crown, that boy aint right.  We clean up the wagon with some of the wool we left at the bog, stash the remains of bodies and dead horses at the bog, use stolen papers to assume their identities, and head on to the mountain.

Arriving at the gates, I present papers claiming we are trade representative.  The dragonborne stays in his carriage and feigns sleep.  The rest of uf are escorted to rooms where we are to wait until morning.  It's around then that I guess Drax got bored and started wandering about.  Predictably, they decide that just because he's a 7' tall dragonborne with glowing red eyes, he should be persecuted.  I was looking forward to a nice meal but instead these good-thumpers got us doing work again.  We come a running when the alarm bells start going off.  By the time we get there Drax has dispatched several.  I step on the wind to inject myself into the battle.  One dwarven soldier's armor is able to barely turn the blade of my spear but I'm able too spin it back around for another attack which rips out his throat.  Bringing the spear down I plant the spear in the ground, use a bit of acrobatics to pivot using my makeshift pole and issue a kick to the other soldier.  His neck is broken clean on the spot.  I stash our stolen identity papers in clenched fist making it look like he was able to grab them just before his death then leave to find the others.  Raj has just butchered about 30 women and children that were hiding in a dark passage – that outta get up the ire dwarves and start some trouble between them and the humans.  

Now time to make our get-a-way.

Awe shit…..Why are the walls coming down….

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Session 27
Begin Act 2

Dungeon Master

The party was given a timetable of five weeks until the arrival of the trade delegation, with it taking four weeks riding to get there.  After considering the use of the Amulet of the Planes (not possible), a fruitless negotiation with Hieronymous Polecat, the party set off on horseback.  Taking a detour to the goblin-held wreck of a town that is Woodford took an extra three days.  The trip was uneventful until the last stretch between Hauteveldt and Neuholm.  Three days late meant the party had to hurry after the trade delegation.  Coming across the first set of wagons on the road the party subtly killed or captured the entire group.  It is morning, three days before the scheduled arrival of the trade delegation.

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Mini Advesnture Session 1

Mini-adventure update. Having avoided most of the dangers this motley collection have all survived but have limited experience rewards. It works out to 200 xp each. You have managed to remain undisturbed for a full rest regaining health and spells. Zerubabel of Gugelflut has become attuned to the Imperial Rod of the Armies and now controls the 300 remaining troops.

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Session 26

The part found our prey and set an example.  She was made to consume a demon seed.  Miska then used the Priapus or Righteous Outrage to stir up the crowd.  As the crowd began beating her, a demon burst from her innards and made a wonderful mess of things.  Time for some R&R

A Letter posted back in Little Walop:

A Letter from Landrew to Bro 1 and Bro 2 (know known as Stu Jenkins and Jimmy Pope):

Attn: Pope and Jenkins.

The two of you have proven yourselves. Now it is time to take another step forward in demonstrating your dedication. Make note of updates to the Articles of Faith

Pope: You are being promoted to the rank of High Priest. You are tasked with growing the faith here in Little Wallop as well as studying the ways of the Cleric. You are authorized to begin construction on a new temple. Offer work at a more than reasonable rate. The promise of work should bring in plenty of fresh souls to be harvested. Offer these newcomers time to acclimate, but those who do not ultimately convert should be made examples of. The temple should be built on the site of the old church.

Stu: You are being promoted to the rank of Steward. You are tasked overseeing construction of a keep in Little Wallop. As with the temple, you are authorized to offer work at a more than reasonable rate. Conversion of souls is expected. Upon completion, you are charged with handling management of the keep. The keep should be built near the lake. Nearby you will construct a new business with living quarters in the rear: Deb’s House of Pancakes. Get Deb's done first.

The both of you should work to identify newcomers as potential recruits for security forces. I need only the most loyal, the strongest, and most agile. We are still in the midst of territory dominated by the filthy Belo cult. Special care should be taken to not draw their attention until we are ready. Both of you will receive a personal stipend of 200 gp per month. As your depth of your responsibilities increase, so too will your stipend.

I will return on a regular basis for payroll and to settle accounts.

Any news you hear on the following topics should be noted and placed on the entrance to the Bog
- Vecna
- Belo
- Eremnon
- Troop movements
- Trade

One last thing, as we increase our supply of workers and metal becomes more available, I’ll require a second door made of solid iron to be built and installed to the bog on the opposite end of the tunnel. The door should be able to be barricaded from the inside. Do not wonder into the bog and terry not, lest you become lunch for the creatures that dwell there. Remember, trespassing in the bog is punishable by death.

- Landrew

ps: I expect construction to be complete in 1 year.

 

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Session 25

Reached Manassar.  Located magic items.

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Session 24
Short Sesh

Leprechauns and lots and lots of dragon gold.

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Session 23

bullshit nazi oasis town

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